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Hi guys, welcome to my new post, we're talking about my next-gen of API graphics.
Performance
Work with thread and core, the number of threads and cores is chosen by the resolution of the screen. For example, if the screen resolution is 4K, it's multiplied by 2, so the number of chunks (devices) is 8. The GPU has 4 cores, so we divide every core by 2 so that every thread will work on a single chunk. When the grade set and Color set are combined, we complete the puzzle (screen) to get the picture, or you can personalize yours, but it is not recommended.
Material
It is a big library, it can be heavier than including physics.
In material:
Data Set, OCS, reference, and light.
Performance
Work with thread and core, the number of threads and cores is chosen by the resolution of the screen. For example, if the screen resolution is 4K, it's multiplied by 2, so the number of chunks (devices) is 8. The GPU has 4 cores, so we divide every core by 2 so that every thread will work on a single chunk. When the grade set and Color set are combined, we complete the puzzle (screen) to get the picture, or you can personalize yours, but it is not recommended.
Material
It is a big library, it can be heavier than including physics.
In material:
Data Set, OCS, reference, and light.
- The Data Set is where all data: Shape, color, Dioprime, light... Imagine that Hube links to every data in the category of material. When something is in view, the Data Set calls all necessary data. 2.OCS is Object Color Set is who care about texture of the object, we can Modify the map(Texture) or chose a map from the PiGEF libar, but for efficient and speed, it's real need precision, So we indicated by V (verify), if it'd modify is 1 if not 0. But in the script, we use True and False. 2.Dioprime is the dilatation of light is very use full in object has no sphere surface, and too when you don't apply real physics (simple physics) in lent. You can setting it we -100 to 99 is left; 0 is between and 1 to 100 is right.
- Light until the next (because we'll talk about physics and time-lapse (science). Reference It stores all data in a nickname, but you're asking what the difference between Data Set and References is in the structure. Data Set, call all data and prepare it (which takes RAM if heavy), but the reference is just the nickname and setting of every data, it charges very fast. We have: S(Shape); M(Map); A(Appearance); D(Dioprime); E(Emissions) and V for verification, every reference should be in order if otherwise it's happen an Error of syntax too of you do recurtion which take time to get the solution. Now the calibre or settings, S(file name)M(file name or API library number)A[0-1(0-100)0-1(0-100)]D(-100 to 100)E(0-100). For those don't know A(appearance) so the first one is 0-1(0-100) is transparent 0 is false and 1 True and the other is density for the second is translucent and like other setting of transparent. Thanks for reading follow and make a heart if you don't know some things comment.