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- 9 Май 2015
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What’s up gamers
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I’m Faisal Mujahid, currently pursuing my Master’s in Computer Science at GGSIPU, Delhi. I’m all about game development and interactive storytelling – most of my time goes into tinkering with Unity, scripting in C#, and figuring out what makes games actually fun.
But here’s the thing: I don’t just play games. I dissect them.
I love breaking down mechanics, analyzing design decisions, and exploring how games tell stories that stay with us long after we put the controller down.
So yeah… I started a blog.
This space is where I’ll share:
Game design breakdowns that actually make sense
Insights from my own dev journey in Unity
Honest opinions on games that deserve more (or less) love
Deep dives into what makes interactive experiences tick
Check it out here:
And to kick things off… I went big.

Blog #1: The Developers Who Almost Killed Need for Speed (And How They Saved It)
That’s right – my first deep dive is all about one of gaming’s most legendary racing franchises.
Need for Speed has been around forever, but let’s be real – it’s been through some wild ups and downs. From EA Black Box’s golden era (Underground, Most Wanted) to Ghost Games’ identity crisis (Payback, I’m looking at you
), to finally making a proper comeback with Heat and Unbound.
In the blog, I explore:
How EA’s yearly release cycle almost buried the franchise
Why Ghost Games couldn’t figure out NFS’s true identity
How Heat stripped away the nonsense and brought back the magic
What Criterion is doing now to (hopefully) keep NFS alive and kicking
If you’ve ever loved outrunning cops in an M3 GTR, argued about Underground 2 vs. Most Wanted, or just wondered how corporate decisions shape the games we play, this one’s for you.
Check it out here:
Thanks for reading my first blog on Dev.to Gamers Forem! If you’re into games, design, or just love dissecting what makes a game great (or terrible), stick around – I’ve got plenty more coming.
What’s up gamers

**
I’m Faisal Mujahid, currently pursuing my Master’s in Computer Science at GGSIPU, Delhi. I’m all about game development and interactive storytelling – most of my time goes into tinkering with Unity, scripting in C#, and figuring out what makes games actually fun.
But here’s the thing: I don’t just play games. I dissect them.
I love breaking down mechanics, analyzing design decisions, and exploring how games tell stories that stay with us long after we put the controller down.
So yeah… I started a blog.

This space is where I’ll share:





And to kick things off… I went big.


That’s right – my first deep dive is all about one of gaming’s most legendary racing franchises.
Need for Speed has been around forever, but let’s be real – it’s been through some wild ups and downs. From EA Black Box’s golden era (Underground, Most Wanted) to Ghost Games’ identity crisis (Payback, I’m looking at you

In the blog, I explore:




If you’ve ever loved outrunning cops in an M3 GTR, argued about Underground 2 vs. Most Wanted, or just wondered how corporate decisions shape the games we play, this one’s for you.


Источник: