• Что бы вступить в ряды "Принятый кодер" Вам нужно:
    Написать 10 полезных сообщений или тем и Получить 10 симпатий.
    Для того кто не хочет терять время,может пожертвовать средства для поддержки сервеса, и вступить в ряды VIP на месяц, дополнительная информация в лс.

  • Пользаватели которые будут спамить, уходят в бан без предупреждения. Спам сообщения определяется администрацией и модератором.

  • Гость, Что бы Вы хотели увидеть на нашем Форуме? Изложить свои идеи и пожелания по улучшению форума Вы можете поделиться с нами здесь. ----> Перейдите сюда
  • Все пользователи не прошедшие проверку электронной почты будут заблокированы. Все вопросы с разблокировкой обращайтесь по адресу электронной почте : info@guardianelinks.com . Не пришло сообщение о проверке или о сбросе также сообщите нам.

Inside the UDP Protocol: Anatomy, Features, and "Non-Services"

Lomanu4 Оффлайн

Lomanu4

Команда форума
Администратор
Регистрация
1 Мар 2015
Сообщения
1,481
Баллы
155
? Previously:

Пожалуйста Авторизируйтесь или Зарегистрируйтесь для просмотра скрытого текста.

If you’re just starting to learn about computer networks, you might find the term "UDP" a little confusing, especially when people describe it as "unreliable." Don’t worry, In this post, we’ll break things down simply so you can understand what’s happening behind the scenes when a message is sent using UDP.

What’s Inside a UDP Packet?


Think of a UDP packet like a shipping box. It contains two things:


  • A very small label (header) – just 8 bytes long


  • The actual content (data) – what you want to send

The label has the following four items:


  • Source Port (16 bits): Like the return address, it tells the receiver where the message came from.


  • Destination Port (16 bits): Tells where the message should go - kind of like a delivery address.


  • Length (16 bits): Says how big the whole packet is.


  • Checksum (16 bits): A quick way to check for damage, like checking if a puzzle piece is scratched. It’s optional in IPv4 but required in IPv6.

That’s it - no extra baggage. This is why UDP is so fast and lightweight!

Why Does UDP Skip So Many Features?


UDP was designed to be simple, fast, and low-overhead. It avoids the extra features of TCP on purpose. But what exactly does it leave out?


Пожалуйста Авторизируйтесь или Зарегистрируйтесь для просмотра скрытого текста.



In short: UDP focuses only on speed. Everything else is up to the developer.

These limitations - what we’ll call UDP’s non-services - are important to understand if you're building anything real-time or low-latency.

Is UDP Just a Simpler TCP?


Nope! UDP isn’t a lightweight version of TCP - it’s a completely different tool with a different goal.

TCP is like sending a registered letter that requires a signature.

UDP is like dropping a postcard into the mailbox and hoping it arrives.


That’s not a bad thing - it’s just built for different use cases.

Real-World Challenges (And Why They Matter)


UDP’s minimalist design creates some unique challenges for developers. Let’s explore them with real-life analogies so you can relate better.

1. Challenge: NAT Makes Things Confusing


What’s NAT?

  • Imagine living in an apartment with many people but sharing one front door. That’s what NAT (Network Address Translation) does - many devices share one public IP.

Why it’s a problem:

  • UDP doesn’t create a "session" or ongoing connection, so the apartment's front desk (NAT) doesn’t know where to send replies.

Impact:

  • Your video call or game might not work if the router can’t figure out who should get the reply.

Fix:
Use helper protocols like:


  • STUN: Finds your public-facing IP


  • TURN: Uses a middleman server if direct connection fails


  • ICE: Tries multiple paths and picks the best one
2. Challenge: Lost Packets, No Retry


Problem:

  • If a packet is dropped along the way, UDP won’t notice or resend it.

Real-Life Example:

  • Imagine yelling across a noisy room. If someone doesn’t hear you, you don’t repeat unless they ask.

Impact:

  • In live streaming or gaming, a missing packet might cause a video glitch or a missed player movement.

Fix:

  • Add custom error recovery or Forward Error Correction (FEC) on the application level.
3. Challenge: Security? Not Included


Problem:

  • UDP has no built-in encryption or protection against fake packets.

Impact:

  • Hackers can send spoofed or fake UDP messages, or overwhelm a server in a DDoS attack.

Fix:
Use tools like:


  • TLS for encryption


  • Rate-limiting to block abuse


  • App-level checks to verify data authenticity
4. Challenge: No Traffic Control


Problem:

  • UDP sends packets without checking if the network is busy.

Impact:

  • This can lead to traffic congestion and packet drops.

Fix:

  • The app must monitor traffic and reduce sending rate during congestion.
5. Challenge: Mixed-Up Order


Problem:

  • Packets can arrive in the wrong order.

Impact:

  • In voice or video, you may hear jumbled sounds or out-of-sequence frames.

Fix:

  • Number your packets and re-order them on arrival.
Summary


UDP is like sending a postcard: fast, lightweight, and doesn’t wait for confirmation. It’s great for things like:


  • Real-time multiplayer games


  • Live video streaming


  • Voice calls

But if your app needs reliability, order, and security out of the box, you may want TCP - or be prepared to build those things yourself.

UDP gives you the freedom and speed, but with it comes responsibility. And that’s the tradeoff.

? Coming Soon: We’ll break down how real applications like WebRTC and DNS use UDP, and what tools they use to overcome the protocol’s challenges.


Пожалуйста Авторизируйтесь или Зарегистрируйтесь для просмотра скрытого текста.

 
Вверх Снизу