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Hi Dev Community! I'm Bringing a Steampunk Universe to Life — One Game at a Time.
I'm Toni, an aspiring game developer and storyteller. I'm diving into the world of indie games with a mix of passion for narrative, worldbuilding, and strategy mechanics - and I'm excited to finally share the first public piece of my original universe.
? Clockwork Conquest: Tic-Tac-Tank
This is my very first browser game, playable here:
Itch.io -
(Works best on PC, but also runs on mobile in landscape mode!)
At first glance, it’s a twist on Tic-Tac-Toe - but in the steampunk world of Clockwork Conquest, this simple game is canon:
Used by one of the four warring factions to train young strategists!
? Considered a cultural tradition/
? Part of military education]
- even a casual game can carry lore!
? What I’m Building
Clockwork Conquest is more than just a title — it’s a universe I’m slowly crafting, with:
A plan to expand into visual novels, strategy games, and more
This mini-game is my way of introducing the world - starting small, testing systems, and showing how even the tiniest mechanics can tie into narrative.
? Let’s Connect!
I'm here to learn, grow, and share my progress. I’d love to meet others building interactive stories, strategy systems, or unique worlds.
If you're into Unity, gamedev, narrative design, or worldbuilding — drop a comment!
Feedback on the game? Questions about the lore? Let’s talk!
Thanks for reading, Toni.
I'm Toni, an aspiring game developer and storyteller. I'm diving into the world of indie games with a mix of passion for narrative, worldbuilding, and strategy mechanics - and I'm excited to finally share the first public piece of my original universe.
? Clockwork Conquest: Tic-Tac-Tank
This is my very first browser game, playable here:
(Works best on PC, but also runs on mobile in landscape mode!)
At first glance, it’s a twist on Tic-Tac-Toe - but in the steampunk world of Clockwork Conquest, this simple game is canon:
? Considered a cultural tradition/
? Part of military education]
- even a casual game can carry lore!? What I’m Building
Clockwork Conquest is more than just a title — it’s a universe I’m slowly crafting, with:
Factions inspired by cultural archetypes and steampunk aesthetics
Political tension, war, and ancient technology
A plan to expand into visual novels, strategy games, and more
This mini-game is my way of introducing the world - starting small, testing systems, and showing how even the tiniest mechanics can tie into narrative.
? Let’s Connect!
I'm here to learn, grow, and share my progress. I’d love to meet others building interactive stories, strategy systems, or unique worlds.
If you're into Unity, gamedev, narrative design, or worldbuilding — drop a comment!
Feedback on the game? Questions about the lore? Let’s talk!
Thanks for reading, Toni.